
In the instance you have two identically named weapons hovering the mouse over one will turn the other green. Most weapons have a random generation roll on their statistics so they can vary in damage between two identically named items. The Setting Traps skill is also required to use them. You need to set them before they can be effective and do not need to be equipped.

There are traps which are passive in attack. For example using bludgeoning weapons on skeletons is much more beneficial than piercing or slashing attacks. Each have their own damage bonuses with a mix of piercing, slashing and bludgeoning which needs to be considered when facing different opponents.

Weapons in Two Worlds are divided into many categories consisting of swords, axes, bludgeoning weapons, magical staves, halberds, daggers and bows and arrows.
